


I’d like the option to be able to place towers while the game is paused. There little things I could nitpick about the Defense Grid 2 experience. When another player is found, your campaign game is paused and saved, waiting to be resumed once you finish your online match. It was, sadly, a bit hard finding opponents (I often had to wait as long as half an hour), but – in another stroke of minor genius – Hidden Path designed the game such that you can keep playing the campaign while waiting to be hooked up with someone online. You can, for example, make towers focus their attacks on the strongest enemy in range, or use ammunition with decreased damage but which slightly slows enemy progress. They often also allow players to tinker with their towers, altering their ammunition or behaviour in ways that alter their utility in interesting ways. These extra missions might add various tower building constraints or task players to fulfill certain objectives that force them to use new strategies. To make the most of the appealingly complicated strategy and extend replay value far beyond that of most tower defence games, Hidden Path has crafted half a dozen or more bonus missions for each of the 20 campaign missions.

Just keep in mind that there’s never just one right way to approach a mission – and that’s a big part of the game’s beauty. It can be a bit overwhelming, but a quartet of skill levels and the ability to simply skip any mission that seems too difficult means players should never get stuck. It’s all viewable from multiple heights and at any angle via simple, intuitive camera controls. Spaceship frameworks and futuristic skylines do a fine job of establishing the futuristic setting and creating a sense of alien-ness. They’re about the prettiest environments you’re likely find in a traditional tower defence game. You’ll remember the characters and story.Īnd since most of the exposition takes place during loading screens or layered over battles, it never gets in the way of what you’re really here for: top-notch strategic defence.Īction is set on 20 different three-dimensional levels that range from deep space platforms with starry backgrounds to urban metropolises on lush planets with alien paths emerging from glistening water and winding up, down, and around architecture.

The sci-fi story – a group of bodiless AIs and a human commander travelling a galaxy ravaged by aliens – may not be on par with the tear-jerking narrative of The Last of Us, but the voice acting is good and the writing funny enough to occasionally elicit an audible giggle. The series runs counter to conventional tower defence wisdom that players aren’t interested in presentation or storytelling. This advertisement has not loaded yet, but your article continues below.
